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Dice Mechanics

Omens & Consequences


Every roll includes one extra die: the Omen die — a d20. It is independent of Marks, Traits, and Exertion. It never changes the primary success reading. It may introduce a Consequence — a genuine side-effect.

Face Default
7 Positive Consequence
13 Negative Consequence
Other Blank, or pre-assigned by the Storyteller for the scene

Storyteller-assigned faces can mean a sudden arrival, structural failure, weather shift, infection, and the like. Assignments are set and cleared through automation.

When a Consequence fires, the Storyteller interprets it. Constraint: it must remain a side-effect — it cannot rewrite the primary outcome of the roll it rode on. The appropriate side-effect is made up by the Storyteller in narration: unforeseen complications and boons, not a second pass/fail.

In multi-party contests, Omens also feed The Tide. How Primitive, opposed, and collective rolls are read lives there, as the preamble to the Tide.


Same roll. Same Marks. The blade is true. Only the Omen face can add a Consequence.

Tomas at the forge

Tomas spends the night on a longsword. Strength + Smithing & Forging, d8. 2 Marks — the blade comes out true. That reading does not move. Select an Omen face.

Marks: 2 — the sword is good work. Not a master-piece, not a failure.

Omen: neither 7 nor 13, and no scene face loaded. Nothing else arrives. Tomas sheathes it and sleeps.

Related: Dice Mechanics, Marks & Tiers, Tide.