
Campaign & Character Creation
Character Creation
“The old forefathers lived in their posterity, filled them out with their will, and wrought their achievements through them anew.”
— Vilhelm Grønbech
Prerequisite: the Storyteller has finished Campaign Setup. The campaign frame, community, and system constraints already exist.
Character creation has two phases:
1. Private prep
You and the Storyteller only. Concept, Foundations, Skills. Numbers stay secret until The Weighing.
2. The Weighing
The whole table. Four steps in order: Birth Omen → Guiding Hand → Who do we see? → The Wanting.
Private prep
Section titled “Private prep”The character record is opened as a draft (automation when available): Foundation and Skill budgets are granted so spends can be checked as you go. See Automation — Weighing.
Concept
Section titled “Concept”Write or speak a short concept. Two to five sentences. Longer is usually worse.
It must include a concrete tie to the community — blood, debt, marriage, sponsorship, shared loss, forced service, or something equally solid. A foreigner may arrive; they cannot stay an outsider. Weak or abstract ties are rejected.
Also tell the Storyteller what you want from play: kinds of story, what you fear for this person, what you will risk. That helps them work with you.
The Storyteller may reject a concept that does not fit the frame or is offered in bad faith. That call is final.
Foundations
Section titled “Foundations”All nine Foundations start at 1.
You get 4 free points.
| Step | Cost |
|---|---|
| 1 → 2 | 1 |
| 2 → 3 | 2 |
Maximum 3. A 0 or 4 needs Storyteller approval and a matching Trait.
Skills
Section titled “Skills”You get 12 points for Skills.
Costs stack:
| Step | Cost |
|---|---|
| 0 → 1 | 1 |
| 1 → 2 | 2 |
| 2 → 3 | 3 |
Rank 3 in one Skill therefore costs 6. Possible; expensive.
Keep all of these numbers private until The Weighing. Do not discuss them with the other players.
The Weighing
Section titled “The Weighing”Four steps. Walk them in order. Private rolls first; then the table speaks; then you spend what you earned — or lose it.
| Step | What happens | Who sees it |
|---|---|---|
| 1. Birth Omen | d20 → Foundation points | You + Storyteller only |
| 2. Guiding Hand | d20 → Skill points | You + Storyteller only |
| 3. Who do we see? | You speak; others may claim; marks and Words | Whole table |
| 4. The Wanting | Spend Words on your sheet | Whole table |
After the Weighing
Section titled “After the Weighing”Lock these before the character enters the campaign record:
| Item | Rule |
|---|---|
| Echoes | From the concept and accepted claims. Community tie required. Capacity = max(Strength, Dexterity) + Intellect + Authority. Zero Echoes = Decadence. |
| Hierarchy | Position if any; default Outcast. Standing is claimed in play, not invented as a full ladder at creation. |
| Traits | Locked. |
| Inventory | Only named items that already fit the concept. No free packs. The rest is found or bought in play. |
Then write the character into the record (automation when available).
Related: Campaign Setup, Dice Mechanics, Human Potential, Glossary, Automation.
